Trimmed masterwork armour is tier 92 power armour with a set effect that makes melee combat safer against difficult bosses. If you're already rocking Malevolent though, you can combine your masterwork set with a full set's worth of malevolent and a full set's worth of Torva to trim it. A full set of masterwork takes 600 bars of each core metal to make, so you'd better get saving. Masterwork armour can be made with just the mining and smithing skills, so it's a great way for Ironmen and non-bossers to get hold of endgame armour. This is tier 90 power armour which degrades to broken and can be augmented. When you reach 99 smithing you'll earn the ability to make a powerful new set of masterwork armour. You'll earn respect points for all smithing done in the Artisans workshop, and there are group buffs you can share. We've added regular anvils to the artisan's workshop and it's also the best place now to do regular smithing. This ceremony destroys the item but gives the fastest smithing XP per hour. Items which have been fully upgraded can be taken to the artisan's workshop in Falador and given to the dwarves in a special burial ceremony. That means smithed items are useful to smiths as a source of XP, so you can sell the items you've made to other players, or buy more yourself for faster XP. Smithed items can now be upgraded, which makes them better in combat and also gives faster XP than just making the base items. This lets you choose how active you want the skill to be, from completely AFK to very frequent clicks. To make the skill a bit more interesting and realistic, you can heat up your items in the new forges we've put next to every anvil so you finish the item faster, and get faster XP. Items take longer to smith, which makes them more valuable, but the XP per item is more than it was before. Each new tier of metal has a new set of armor and weapons you can smith out of it. ![]() Of course, that means all the existing content stops at 50, so we've also added in four new tiers of metal at 60, 70, 80 and 90. You know how right now you need 85 smithing to make rune equipment which requires level 50 combat skills to use? We've fixed that so rune equipment only requires level 50 smithing to make. The first thing you need to know about both skills is that we've fixed all the level requirements so they make sense. And the reason we're going over this now? Because it's finally here!Īs the name suggests, we have completely reworked both the mining and smithing skills so that they're useful and profitable, and much more interesting to have and to level. For those of you that haven't, however, here's a little look at what to expect. HAVE YOU HEARD ABOUT THE MINING AND SMITHING REWORK?
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